jeremy.sikorski look development    shading    texturing
From video games to feature length animation, I have over 6 years of production experience. My expertise lies in shading and texturing and I have been a supervisor on several large projects over the last few years. I am currently based in Vancouver BC with Canadian Residency and American Citizenship.

STORKS

Role: Senior Texture / Look Development Artist

I am responsible for texturing and shading characters and props as well as being a point artist on many large scale environments.

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HOTEL TRANSYLVANIA 2

Role: Senior Texture / Look Development Artist

This is my first credit while working at Sony Pictures Imageworks Canada. I was responsible for painting characters, props, and environments.

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SLY COOPER

Role: Surfacing Supervisor, Fur Development

This was my first experience on a production using Pixar's PhotoReal Renderman. Using an entirely proprietary pipeline the surfacing team delivered final shaded assets in under three weeks.

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RATCHET & CLANK

Role: Surfacing Supervisor, Fur Development

I oversaw a small surfacing team and was responsible for hair & fur production in addition to delivering a final look in Renderman.

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ESCAPE FROM PLANET EARTH

Role: Lead Surfacing Artist

My first feature film was released in February of 2013. I had the responsibility for overseeing all environment, vehicle, and prop shading delivery.

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HI, I'M JEREMY.

I'm a CG Artist and enthusiast based in Vancouver, BC. I hopped on a plane 5 years ago from Chicago to pursue my career in animation. By day I work at Sony Pictures Imageworks Canada where I make pretty shaders and textures. By night, I fill my time with good company, and sweet dance moves. I hope you like what goes into your eyes and if you want to contact me please send me a message!

© 2014 Jeremy Sikorski

Made by hand with love in Vancouver, BC

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